Monday, March 28, 2011

Game #2

Inspiration: dunno. Sim Tower, those steampunk TD style games?

Idea: Two players building towers next to each other out of cards. Cards are rooms, some of which make resources that let you build other cards, and most of which are weapons or shields. Weapons fire out at the enemy tower and deal damage to rooms. The goal is to destroy either the enemy tower completely, or deal enough damage to the player's main base behind it.

Twists:
Power plants give you power income, and also make activating any adjacent rooms cheaper (so if it costs 2 power to shoot the railgun, and you have a power plant next to it, it will only cost 1 power), usually. There'll be a bunch of kinds of power plants, some of which explode on death, some of which don't give that buff, etc.
Different weapon rooms have very different effects, so an EMP gun would knock an enemy room out of comision, or maybe overload a power plant, a railgun would shoot through rooms, and a Helium Cannon would only be able to shoot enemy rooms above itself.
If you build directly upwards really fast, you will have a better chance of hitting your opponent's main base, but if an entire level of your tower is destroyed your entire tower will take some damage, so it's a risky move.


This would be a pseudo ccg. The game would come with 2 starter decks, possible expansions if it receives any interest.

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